I’ve been struggling with what-to-blog these past two days, because all of our attention right now is on covering things up. On things that we are going to distract you from. Or, to put in another way, on things that we hope to “zero out” – that you’ll take them as the ‘zero point’ from which all the action emerges.
Because everything is contextual, of course. Even the color white. Especially the color white, and especially in theater. That’s what that “white balance” knob is on a digital camera, a way of telling the camera “what is white today?.” If we put a lot of blue light on a white stage, as we do in Isabella, eventually you acclimate to the blue light and think of it as just normal light, as a kind of zero point. When we bring up a whiter light, it will appear deeply amber. It’s not amber, it’s just less blue. But in relation to what’s been zero, it will read as autumnal and sweet.
This set is bright white. It’s often hard to make human beings appear bright enough against a white set, because brightness is contextual too. Human skin is darker than bright white paint. The more light we throw at the stage, the brighter the people get, but the background gets brighter too. Eventually the lights are at full and the people still seem dingy, because they’re never going to get brighter than that white set just behind them.
Fortunately, in this case a lot of the skin is fairly white as well, because the actors in Isabella play corpses, and corpses suffer from pallor mortis, the pallor of death. We achieve this the old-fashioned way: lots of make-up. And that would be one of those things I’d rather you didn’t think about when you come to the space. In this case, I’d like you to think “She is dead” rather than “she is made-up to look like she is dead.”
Which is funny, because so much of what animates us to make work in Pig Iron is to show what’s happening, to revel in the theatricality of theater. Most of our plays have no black-outs. That’s because I have waged a decade-long battle against the convention of dimming the lights and having stage crew come move the scenery around. Characters move scenery in Pig Iron pieces, and they do it for theatrical reasons. We’ve assiduously avoided this convention, the convention of the stage hand, because it seems like such a terrible betrayal of the audience’s act of bringing their gaze to bear on the stage. It seems like the least we can do: make the theater event work to a degree that you never receive this signal from us – “Don’t look at this, let’s all pretend this isn’t happening right now.” Not even for a moment.
But this piece begins with a black-out. With lights dimmed and actors then set in place. I couldn’t find another way to begin the piece. Yes, there is only one other black-out, at the very end, and I’ll keep pondering it. But this seems like the simplest way to begin Isabella. Other circumnavigations would be too heavy.
This piece breaks a lot of our “house rules,” and I imagine that’s a good thing. I think the conundrum for us stems from trying to make a piece that, on the one hand, is about the concreteness, and banality, of death, while our materials -- live performers -- are decidely not-dead. “What’s real” goes out the window, so we’ve had to stop using the term.
The idea to set MEASURE in a morgue came, in fact, from the number of characters in Shakespeare’s original script who demand a blunt take on reality, who say “cut the crap and get to the point.” An odd attitude for Shakespearean comedy. It happens four or five times: “Let me know the point,” says Claudio; “Make me not your story,” says Isabella; and my favorite, so very anti-lyrical, from Angelo: “Your sense pursues not mine. Either you are ignorant, or else seem so, crafty. And that’s not good.”
And what could be more matter-of-fact, more get-to-the-point, than a morgue? Than naked bodies treated as objects?
But while Shakespeare’s characters may say, “Enough metaphor, get to the real story,” where to draw that line, between the real and the artificial, has only become more puzzling to us. Which objects should be real, and which essential? Which details of deadness can be real, and which need to be translated into a new theatrical language?
There’s a lovely line in MEASURE about death:
Thou art death's fool;
For him thou labour'st by thy flight to shun
And yet runn'st toward him still.
It seems that it’s the same with artifice. The faster we run from it, the closer we approach it.